[-] unchartedsectors@lemm.ee 1 points 6 days ago* (last edited 6 days ago)

He never fails to make me laugh :)

[-] unchartedsectors@lemm.ee 3 points 2 weeks ago

The initial goal was Steam but it looks like some people prefer GOG so I'll study that possibility too :)

[-] unchartedsectors@lemm.ee 2 points 2 weeks ago

Yes that seems to be the consensus in the end. Thanks for your answer :)

For the docs I've found this for Proton common issues: https://partner.steamgames.com/doc/steamdeck/proton?l=english And this for Steam Deck compatibility: https://partner.steamgames.com/doc/steamdeck/recommendations I'm sure there are other resources, but if someone finds the thread later and needs a starting point, here they are

[-] unchartedsectors@lemm.ee 2 points 2 weeks ago

Noted, thank you :)

[-] unchartedsectors@lemm.ee 3 points 2 weeks ago

Good point indeed. Thanks :)

[-] unchartedsectors@lemm.ee 3 points 2 weeks ago

I think it's what I'll do indeed. And for the Steam Deck I intend to make the game fully compatible with it as I've read a lot of time how it enabled people with otherwise few opportunities to play to get a bit of "me time". Being a dad I empathize a lot with that struggle haha

[-] unchartedsectors@lemm.ee 2 points 2 weeks ago* (last edited 2 weeks ago)

Proton it will probably be then :) The game is Uncharted Sectors, I don't have a Steam page public yet, but you can subscribe to the mailing list if you are interested, subscribers get access to the beta (https://uncharted-sectors.com/)

I'm not that familiar with GOG, I'll take a look at it. Does it have a similar Linux compatibility layer? Because if not I do need to make a native build then

[-] unchartedsectors@lemm.ee 4 points 2 weeks ago* (last edited 2 weeks ago)

Yes I had a similar experience with Paradox Games, where the native build delivers very poor performance over the Proton-run version. It seems to be the consensus. If I don't receive other real counterpoints I'll follow your advice.

[-] unchartedsectors@lemm.ee 4 points 2 weeks ago

Yeah I agree, it's honestly impressive how well it works. As soon as I have the possibility I'll take a Steam Deck and try to make my game compatible with it, I'm sure if I manage to make it work on it that should eliminate 90% of Proton compatibility-related bugs if I don't make a native build.

I'm still seeking for answers from people for whom it doesn't work well or who have bad experiences with it, because I'm sure there are cases where it doesn't work

[-] unchartedsectors@lemm.ee 3 points 2 weeks ago

That is my experience too, I guess some Linux builds are just poorly optimized in comparison to the Windows ones.

Valve's engineers did a wonderful job with Proton honestly

34

Hey there!

I'm a solo dev working on a sci-fi grand strategy game (I didn't manage to find if self-promo is allowed so I'll keep the name for myself).

I was updating my planning and started to think: since my game will be published on Steam, it will be playable on Linux using Compatibility Mode even if I don't specifically target Linux itself. I myself play on an Ubuntu and this allows me to play almost every Windows game (old ones are more capricious, but recent ones are ok).

So I'm wondering, is there really an advantage to have native Linux support nowadays? As a solo dev, the thing I lack the most is time. The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself or add features instead for example.

On a more general note, what do you other Linux players expect from a Linux game?

unchartedsectors

joined 1 month ago