This week's Deep Archimedea (Elite only? not sure) has infinitely spawning adds, so I just sat on the boss nuking everything.
I would love to immerse myself in the DE ecosystem, but on the other hand I'm simultaneously playing 3 different Phantasy Star Online games.
Could you post your favourite loadout, in terms of the frame you use, the weapons you use, and their mod configs? I can give more tailored advice with that information.
Yeah, two big changes came down the wire (hee hee) for Gyre: the first was Cathode Current, which makes enemy deaths trigger a double damage Rotorswell discharge, and also keeps it self-refreshing the way Cathode Grace does. The second was the capping of enemy armour at 90%, so now her lightning hits hard.
I believe ragdolled enemies take electric radial ticks to every individual body part too, so just suctioning enemies into Coil Horizon will heavily damage them, if not killing weaker factions outright.
Instead of "Volt but not as much" I'd compare Gyre to grape flavoured Saryn. She's all about abusing the hell out of electric mechanics to blanket the map in huge amounts of damage.
Unhinged Caliban enjoyer here with some thoughts about the funny space man.
In overview: despite his bad reputation, Caliban is a crowd controller-debuffer type character, which gives him incredible offensive potential and a corresponding wide and flexible arsenal of weapons to play with. His reign as the spicier Nyx was short, however, with Zariman adversely affecting his playstyle due to the Overpocalypse killing all CC not named Chaos or Irradiating Disarm (or Resonator at the time; RIP Octavia).
So, let's talk abilities.
The passive is kind of meh, but, I did stress test a hyper-offensive mod build that only ran Aegis and Brief Respite, and it comfortably went to the mid 200s in Conjunction Survival, which is honestly pretty impressive. After the shield rework, it jumped to providing up to 75% DR on his very rapidly regenerating shields. I'm going to keep tinkering with the build until he can Eclipse tank Mot and EDAs.
Razor Gyre is rightly considered his helminth slot. It's broken in a basic way. The damage is acceptable given the synergy with his Sentient Wrath, but that's about it. He can AoE knockdown with it, and use it to dash to an enemy. It also heals him if for some reason you're trying to health tank on Caliban... which I may have tried when Veilbreaker dropped... In Pablo's teaser, he showed it functioning as a forward dash, albeit with no visible knockdown. May have Gloom synergies in the future? We shall see.
Sentient Wrath, my beloved. A big spicy combined CC and DV, kind of like a souped up Sea Snares. The target cap has gotten worse now that Precision Intensify exists. Has glacial vertical tracking, in tilesets where that matters such as Lua and Entrati Labs. It also scales harder than Roar, and does not trigger the mutually exclusive damage Helminth lockout, so you can slap it on Rhino or Mirage if you please. Works really well with the new Blast and its weird buggy calculations. Combined with Fusion Strike, Caliban is a spicy boy.
Lethal Progeny is great. Regenerating up to 75 shields at base is a huge deal, and they provide some minor distractions. I wouldn't call this CC, but they do keep the heat off Caliban. Basically a budget Aegis provided you use the Augur set or Brief Respite to stay above 0 shields, and combine very well with Aegis itself. That all said, this is the first of Caliban's ridiculous energy drains. At base, devours 150 energy every ~28s. A 95% duration, 175% efficiency build makes this much more manageable. In the rework teaser, this is shown summoning all your li'l sentient buddies at once, so hopefully this fixes the time spent casting and the energy burden.
And finally, Fusion Strike. The cooler Gaze, almost a functional nuke, and a horrific energy tax, all in one! Arguably poor scaling for endurance content due to the debilitating animation lock, although it might be a bit better with the Primed Redirection shield gate nowadays; in my experience not an issue in teams either, having gone into the 1000s in Circuit. For everyday use though, it's fantastic. Up to three fullstrip fields can be placed, which in most tiles is enough to ensure all enemies approaching have 0 armour or shields. But let's talk about that energy burden... fields last 15s. That 95-175 build I mentioned earlier will be eating 1.35 energy a second to keep all fields up, and with Lethal Progeny it's around 2.8, just a bit over energy neutral with Energy Nexus. The rework teaser showed the Conculyst buddies contributing their own beams, so I feel like this is going to become a powerful linear-style nuke, like Qorvex's laser.
Overall, I can't wait for the deluxe skin, and I hope the future is bright for one of my favourite, secretly OP Warframes.
Secondary Encumber for your arcane is the big one. Then I usually just use Primed Heated Charge so it can do some basic heat inherit priming.
I don't play Trinity much because I have a natural aversion to buff jugglers (same problem with Gauss), but, she has some cool stuff in her kit that does make her quite fun to play.
First up, Vampire Leech combined with Nourish gives her excellent shield gating ability, for the whole squad, as overfilled energy will spill into shields. EV builds also have a purpose again with this strat. Very powerful. Energy Leech in general is very fun for new players who are still getting their energy economy toolkit filled out. The whole squad will benefit from at least 6000 shields and very high shield generation, and Trinity herself goes up to at least 24k. That's a lot of shields.
Instead of running Nourish/Vampiric Leech, Pool of Life lets you build Trinity as a chonky health tank before you ever need to think about Helminth. Only problem is it's slightly clunky, especially if you're pumping her duration to make her less spammy: it requires manual deactivation, while also trying to ensure the enemy has taken lethal damage while acting as a Well.
Link has the very nice property that it bestows status immunity, including knockdown immunity. If your crowd clear is too good though, say goodbye to your link and get ready for the self-stagger. This is less of an issue on Steel Path, but still a major bugbear with the ability due to how the status immunity behaves when Link swaps to a new target.
Blessing is the classic, of course. While it was nerfed some time ago to be basically useless for objective healing, being able to project damage reduction to the whole party and quadruple their EHP is quite nice. Plus the healing. If you bring a supply of Ancient Healers it's also possible to have a reliable "battery" for Champion's Blessing. If you're running Nourish this actually gives Trinity quite a good damage potential.
The passive is nice too, especially if you're running Vazarin and potentially even Amalgalm Shotgun Barrage.
Overall she's really good, and actually carried me a long way when I was still new, back in like 2016 or something. I mentioned in my other thread that her pace of play needs some tweaking. There's too much juggling and her casts are glacial. If you don't mind that though there's an absolute beast of a frame in there.
She also has a cool lobster tail dress on her Prime, so that rules. Trinity best lobster girl.
Edit:
I'll try and get a video up eventually with the specific Tankity builds I run. Can't recommend Vampire Chef Trinity enough.
I think I have a bad strat. Optimal way to farm pearls seems to be to kite in a route past all the Lob Blobs. If you're far enough away the enemies run at you in a straight line. But it's so unbelievably boring, especially considering I need like 51 runs to buy out Nakak's shop.
awwwwwww yissss it's muddaflipping F R O S T T I M E babeyyyyyyyyyy
One of my top 11 frames. I'm going to be really enthusiastic about this bad boy, so that should tell you how much I love my top 5.
Frost has an absolutely amazing kit. Aside from his Passive, which might as well just not exist. Enemies have no armour, either can't move, or move and shoot very slowly. And his augments are amazing. If I have one complaint, the 15m range and 60% strip on Avalanche means a good Avalanche build is going to be juggling some things, either taking a shard investment or needing to dip into Equilibrium negative efficiency builds. Only really relevant for SP Circuit though.
Frost is one of my staples for Archon Hunts, since he kind of just does everything you need for every mission type, with high damage output and great party support, and braindead easy objective defense.
Cold is just straight up a universal utility element, although often hard to justify putting on your weapons (Corr/Cold raw is making a bit of a comeback with Primary Frostbite though if you're willing to make some small compromises on paper-DPS). Nothing is immune to Cold status, aside from some bosses. Even Acolytes and Overguard get slapped by it, although it is capped until you break Overguard. At 4x, it's a 65% slow, so almost 3x penalty to moving and shooting. At 9x, the cap, it's a 10x slow. Slows are great because they also scale combat scripts... did you know Violence actually has an elastic amount of time before he drops the Violence Silence?
Bit more on augments now. Freeze Force is great, because it's a straight buff to Viral. You are running Viral on the funny fullstrip frame, right? Right. Also a straight buff to corr/cold builds too. People running corr/heat pistols are going to hate you though... use with caution in pubbies.
Ice Wave Impedance is funny. It's a separate slow effect to the Cold, so Frost can very nearly timestop targets with an 11x/40x slow depending on what their Cold cap is. While it's often hard to justify keeping Ice Wave, it's very nice to have when you want it. It's on my Disruption and mobility builds (ditching Snow Globe). Another note is that it leaves multiple independent patches, so it's somewhat resilient to Nullifier pulses. Very funny for bullying Acolytes too. Also, Ice Wave is huge so it leaves a massive area of funny.
Chilling Snow Globe... I know nothing about. I've never used it. I guess theoretically it would be nice if you wanted to farm Hieracon with Frost for some reason.
Icy Avalanche. Aw yeah. I recently dropped some red shards on Frost to make room for this, and it's hard to go back. Ironskin for the whole party. No knockdowns. No poison. Mostly no energy drain. No death slashes. So good! And now that Overgating exists, everyone gets an extra 0.5s of oneshot immunity. Really adds to Frost's already formidable support kit.
Biting Frost my beloved. This is a really good buff for Frost, and turns him into a powerful and versatile weapon wielder. 200% CC/CD opens up some really dumb things, like red crit Pax Seekers that hit in the millions, Stahlta oneshots, Corinth nukes, ridiculous Contagion nukes, Cyanex murderswarms, and so on. The sky is the limit when you're playing inside Frost's icy sandbox of slaughter. Frost just straight up has no bad weapons when you're running this.
He has some nice midgame builds too. With high base EHP it's very easy to make him into an umbra tank and comfortably go for a couple hundred levels.
If you've put Frost in cold storage, I can't recommend enough pulling him out and giving him a spin. He's been an absolute monster since the November 2021 buffs. I still hear people trash talking him, but it's just not true. Sad case of Zephyr Syndrome, I think, given he was languishing for years as a niche frame.
So many juicy implications. I felt like I was having some kind of fever vision of a Secret World/Warframe crossover the entire time.
Wally releasing the Infestation on an alternate reality maybe? God.
Also bisexual icon Albrecht maybe?
With the "doors" teaser, I really hope Alad V has another episode of chronic loser syndrome and it turns out he's made a deal with Wally or has tried to create a mercenary force out of Void Angels or something completely wild.
I do want them to progress the Wally storyline though. At the moment all he really is is like a trickster spirit that likes scaring people. What's the worst he's gonna do? Make the whole universe extremely terrifying?
edit:
If they're going to be talking about upcoming plans for 2024 though, I'd love some info on Infested Nemeses. This is my #1 most anticipated thing in Warframe given the general power and unbridled creative eccentricity of Infested weapons. Nemesis Synapse is like one of my most anticipated weapons.
I was on Yareli because she's my comfort Xata tank pick (and I rolled her for the week). I believe her design is based on nudibranchs.