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submitted 5 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Draegur@lemm.ee 33 points 5 months ago

It's also why a flashlight may be able to run for dozens of hours straight on a single battery but in video games it'll die in minutes if not seconds. Realism is unfair. Also the same reason why nuclear reactors in video games are always dangerous. Because representing them realistically would be boring to the average adrenaline junkie "gamer".

[-] uriel238@lemmy.blahaj.zone 12 points 5 months ago

We are now in the age of the continuous flashlight (though Subnautica has operational long-running, replaceable batteries). L4D in 2007 had permanent flashlights that worked pretty well and felt right.

[-] qarbone@lemmy.world 9 points 5 months ago

Feels unnecessarily hyperbolic to call the average gamer an "adrenaline junkie". Games need gameplay and fixing things that aren't working, be it a dying flashlight or an erupting reactor, is easy and extensible gameplay.

this post was submitted on 05 Dec 2024
633 points (98.5% liked)

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