631
submitted 2 weeks ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] gens@programming.dev -2 points 2 weeks ago* (last edited 2 weeks ago)

People here have no idea how any of this works, or why the lighting was off.

CRT monitors did not display light intensity linearly. Remember gamma ? That was it, gamma correction. Gpu chips at the time practically had to have that in. And it didn't even matter that much if it was a bit off because our eyes are not linear. Like remember quake ? Nobody cared quake was not color accurate.

The gpu manufacturers knew it all, be it nvidia, ati, 3dfx. Color spaces were well known, and nobody had a color accurate monitor at home anyway. Even today you can buy a monitor that's way off.

Maybe that guy did get them to care more about it, but I can not read such a "hateful" article to make a conclusion (I did skim it).

Anyway none of it matters now when color is in 32bit floats and all the APIs support multiple color spaces.

this post was submitted on 05 Dec 2024
631 points (98.5% liked)

PC Gaming

8767 readers
376 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS