864
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 03 Dec 2024
864 points (99.3% liked)
Technology
60012 readers
2325 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 2 years ago
MODERATORS
Yes, you can technically get some games working. If you use the right VR headset (meaning Valve Index or Vive), use the right distro, with the right compositor and right GPU, spend a lot of time troubleshooting, then you can maybe get a few games to start. Camera passthrough won't work, power management won't work (no control for base stations), Bluetooth won't work, tracking won't be as good, you will experience weird bugs and crashes of both the games and SteamVR, and you will get less FPS than on Windows. And even with that inferior experience, most games still won't run.
I spent a lot of time trying despite this being the experience for most people online, and I only confirmed that it's the case. Windows is absolutely needed if you want a good experience. Hopefully Valve changes that in the future, but that's the case today.
Not entirely. SteamVR on Linux is almost that bad, yes. With ALVR you can try to use standalones on SteamVR, but it's not very stable. Most games will "run" under SteamVR and modern proton, I've only encountered a few situations where they don't, once again caused by kernel level anticheat. SteamVR does have major issues with stability and reprojection, which makes the VR experience much worse overall.
However, Monado and WiVRN (+ OpenComposite) are great when using Envision. Not all games run, and some have input issues, but it's significantly better than SteamVR. With a couple overlays, you can get most functions working as expected, like desktop view, camera passthrough, etc.
As for "power management" and "bluetooth", the only thing the Valve Index uses bluetooth for is power management. That doesn't work in the drivers on Linux, but there are scripts you can use if you have a separate bluetooth dongle. It's not a full fix, but not as painful as using an Android app or unplugging the basestations.
As we both noted, it requires setup and troubleshooting, and as someone who uses Linux for VR gaming too, I can't recommend it to the average person. That does not make Windows a "requirement", just much easier and the better plug and play experience.
Sure, as I said "Windows is absolutely needed if you want a good experience". Yes, it's not required to get something working if you try hard enough, but it is required if you want everything to work well.
I keep a Windows virtual machine with GPU passthrough for VR and don't see myself ditching it any time soon. At least I don't need to boot into Windows.