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submitted 1 year ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] SchizoDenji@lemm.ee 4 points 1 year ago

Thank you. I never understood why DE felt so tedious to the point that I was happy and relieved the character got killed by the union workers' leader (which is very early in the game). But now reading your comment, I finally realise the issue.

I am used to Ace attorney style narratives where I can explore all dialogue options and move on. DE felt tedious because I couldn't go back after a choice and there are so many of them.

[-] jballs@sh.itjust.works 4 points 1 year ago

Yeah Ace Attorney is another great example. After playing hundreds of games where you just choose all the dialog options and laugh at the responses, it's a bit jarring to play a game where you need to read and pay attention to the dialogue and react in character.

this post was submitted on 15 Aug 2023
200 points (96.7% liked)

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