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this post was submitted on 03 Feb 2025
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If it's non-standard engine ("sourceport" in Doom terminology) with its own scripting infrastructure (like GZDoom) then sure. Vanilla and Boom compatible engines are kinda tricky, DeHackEd isn't exactly the easiest modding approach. Mapping-friendly - for sure, but modding - less so.
Yeah, the main reason doom can be considered more friendly is because the whole engine's been taken apart and rebuilt by half the game industry by now