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Tips for creating murder mysteries in my games?
(ttrpg.network)
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Rules (wip):
In my eyes rolls basically need to be Yes Ands or Yes Buts.
Roll well: Yes And you figure out some extra information/figure it out quickly so you have advantage on your escape/you look impressive in front of the guards who did let you into the room
Roll poorly: Yes But you take a bit too long figuring it out, now guards are walking into the room/one of the guards escorting you into the room points something out to you making you look a unobservant/you accidentally break something and you've now left evidence you were here.