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No Memory (lemmy.ca)
submitted 1 month ago by MattW03@lemmy.ca to c/funny@sh.itjust.works
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[-] otp@sh.itjust.works 20 points 1 month ago

As someone else said in another thread, the comic is about RAM, not storage.

The NES and Genesis/Mega Drive have RAM. The 2600 doesn't.

[-] SpaceNoodle@lemmy.world 12 points 1 month ago
[-] fartsparkles@lemmy.world 12 points 1 month ago

Yup, a whopping 128 bytes.

The NES had 2KB each for video and working memory, and 256 bytes for sprites.

The MegaDrive had 64KB each for video and working memory and 8KB for audio.

[-] SpaceNoodle@lemmy.world 5 points 1 month ago

You forgot about the 32 bytes of palette indexes on the NES!

[-] ZILtoid1991@lemmy.world 3 points 1 month ago

And all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.

[-] SpaceNoodle@lemmy.world 1 points 1 month ago

With bank switching, there's theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.

this post was submitted on 04 Mar 2025
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