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Why indeed (lemmy.ml)
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[-] endeavor@sopuli.xyz 2 points 3 days ago

I've mostly been told to use one 512 map max for lighting maps while textures I ship have a casual working file size of 5 gigs and above for substance painter. Idunno how well they get packaged up as since I haven't played any of the games I've worked on for a while. I can see vertice data taking up a lot but other than some AAA games I don't see why anyone would need to make super poly dense models.

this post was submitted on 21 Mar 2025
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