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submitted 1 week ago by sbv@sh.itjust.works to c/rpg@ttrpg.network

You know the situation: the players have decided that splitting up is a good idea. Maybe they're on a shopping trip, maybe they're investigating a dungeon/mothership, maybe some of them were arrested.

What's the best way to handle the situation outside of combat? How do you keep it interesting for the players, while moving the story forward?

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[-] Ziggurat@jlai.lu 3 points 1 week ago

How does it work? Do you have written briefing for every NPC? What about PC having secrets and agenda? I used NPC for guest players (You have to escorts an annoying merchant/prince•ss but they'llbe played by Billy•ie)

this post was submitted on 26 Mar 2025
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