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What are the most significant balance changes in D2R
(lemmy.world)
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If you stopped after patch 1.10 (with the runewords like Enigma or Infinity) all tried and true builds from then will still work well: Hammerdin, BlizzSorc, Javazon, Summon Necro, Trapsin, WindDruid, Frenzy Barb .... all still work well. The only "old" build that got hampered a bit is WW - Barb, because of the changes to attack speed. D2R mostly opens new possibilities and didn't nerf anything (aside from arguably WW - Barb)