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[-] Pyr_Pressure@lemmy.ca 18 points 1 year ago* (last edited 1 year ago)

I do quite like it, but there are definitely small quality of life improvements that were missed in the initial launch. For example the mini-map, which rotates on movement and I find it annoying to navigate. There is a way to stop the rotation, but then there is no indicator on it to display which direction your camera is facing and is still difficult to navigate.

Just small things like that here and there that I've noticed.

[-] pylohn@lemmy.world 9 points 1 year ago

I have the cardinal directions marked on my mini map though they can be hard to notice. I find the enemy opertinity attacks are very hard to see and should ask for a promt before just happening

[-] Pyr_Pressure@lemmy.ca 2 points 1 year ago

Yes I see the cardinal directions, but if I'm looking at my main map trying to figure out where to go, and planning in my head "okay I need to take a left and then a right and then another right..." Then exit out, look at my mini map, I either have to align it back so north points up top to get my bearings or if it's fixed I have to move my characters forward to see which direction the camera is facing so I don't mix up my lefts and rights.

[-] pylohn@lemmy.world 2 points 1 year ago

Ah I see yes, I find myself constantly trying to click on the map to simply put my camera at that location to avoid that problem but baldur's gate 3 doeant work like the old games where that was an option and so I just resort to constantly checking the map at every junktion

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this post was submitted on 17 Aug 2023
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