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Why Monsters, and Why So Many?
(lemmy.world)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
I actually do not miss the powerful save-or-suck mechanics as "roll the dice to see if you get to keep playing" is more randomly punishing than fun IMO.
But getting rid of damage type resistance doesn't make any sense, as that's one of the few ways weapon choice actually matters!
Giving monsters better initiative seems like a good idea, because otherwise they risk dying without getting to actually do much.
Making creatures like Gith and Gnoll, Aberrations and Fiends etc. makes sense, and gives a bit more meat to the creature types. But having them not be humanoids also seems really weird. Either they should be both, or "humanoid" should be renamed.
So it really seems like a mixed bag to me. Good well implemented ideas, good poorly implemented ideas, as well as oversimplifications.