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Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
(www.gamingonlinux.com)
Video game news oriented community. No NanoUFO is not a bot :)
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Totally made up, meant it more as a "this is my ballpark estimation of what their Linux player base would be" - though I agree I worded it poorly. I don't know what % of Epic Games users would play on Linux if given the chance.
I'm editing my original message, sorry about that!