this post was submitted on 02 May 2025
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yeah movement feeling satisfying is so important. i hadn't played horizon so i cant say anything about that, but comparing something like skyrim, where movement is just pushing forwards and watching the camera move, to something like the horses in red dead 2, which have a real sense of weight and momentum, shows how important fun movement is. nier automata has really good movement, the characters feel really fast and agile. breath of the wild also has good movement, to the point that i barely ever fast travelled, because paragliding was so damn effective. moving needs to be satisfying