55

What upscaling was supposed to be for.

you are viewing a single comment's thread
view the rest of the comments
[-] brucethemoose@lemmy.world 10 points 1 week ago* (last edited 1 week ago)

I mean, DLSS looks great. Can't speak to FSR, but if it's anywhere close that's incredible.

I'm speaking as a major pixel peeper. I've spent years pouring over vapoursynth filters, playing with scaling algorithms, being really obsessive about video scaling, calibration, proper processing bit depths, playing games at native res even if I have to run on mostly low, omitting AA because it felt like blur, modding shaders out myself... And to me, DLSS quality or balanced (depending on the situation) looks like free lunch.

It's sharp. Edges are good. Overprocessing artifacts are minimal. It's not perfect, but infinitely better than naive (bilinear or bicubic) scaling to monitor res.

My only complaint is improper implementations that ghost, but that aside, not once have I ever switched back and fourth (either at native 1440P or 4K) and decided 'eh, DLSS's scaling artifacts look bad' and switched back to native unless the game is trivial to run. And one gets pretty decent AA as a cherry on top.

this post was submitted on 08 May 2025
55 points (95.1% liked)

PC Gaming

10995 readers
628 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS