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submitted 2 months ago by Clbull@lemmy.world to c/196@lemmy.blahaj.zone
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[-] Tahl_eN@lemmy.world 93 points 2 months ago

Game Dev here.I WISH we could still ship with N64 quality textures and audio. We'd use so much less disc space and probably finish sooner and cleaner.

[-] heavy@sh.itjust.works 38 points 2 months ago

I hear you, but I will say that there's a lot of indy games out that are great but mimic the graphics (and requirements) of old. Crow Country is a good one top of mind.

Point being it's more about what people want to make, IMO.

[-] Tahl_eN@lemmy.world 9 points 2 months ago

It's also about what people want to buy. If games with that aesthetic reliably sold like gangbusters, AAA would follow.

[-] FelixCress@lemmy.world 8 points 2 months ago

It's also about what people want to buy. If games with that aesthetic reliably sold like gangbusters, AAA would follow.

Rubbish. In this case it is marketing spending which creates the demand, not the other way around.

[-] Tahl_eN@lemmy.world 0 points 2 months ago

Our marketing team isn't good enough to change consumer behavior like that. I'd love to work with a team with that ability.

[-] gandalf_der_12te@lemmy.blahaj.zone -1 points 2 months ago* (last edited 2 months ago)

I don't see it that way. You can compare it to movies.

Low storage space, cartoon-ish games are comparable to animated movies and japanese anime. While successful, not everybody watches them. There are people who prefer live action movies, which have photo-realistic high-fidelity graphics (after all, they are photos).

[-] FelixCress@lemmy.world 2 points 2 months ago

Low storage space, cartoon-ish games are comparable to animated movies and japanese anime.

Not really, not in the slightest.

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this post was submitted on 17 May 2025
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