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Different Vibes
(lemmy.ml)
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As long as you can keep the vibe coded pieces tiny and modular you’d probably be fine. But that takes a robust knowledge of Unity and gamedev architecture, and at that point you should probably just write it yourself.
Complex, math-heavy stuff like gaming usually is too much for an AI. It’s better at like, basic Python scripts or writing a bunch of dirty CSS.
It can help out a lot in writing base systems. I wanted to learn rust and made gpt write a game with me, it really could handle more complex things than I thought. For example it wrote a diablo style rotatable inventory system (cli, no graphic) which impressed me a lot.
Another game prototype i had lying around in react i asked Jules to refactor to use event sourcing rather than mutating values and I only had to give it a few pointers on what it had missed. It even found an old bug I had missed.
I guess nothing of it was really math heavy but that inventory grid was really solid
I don't think he's gonna need much math. He will need complicated editor things set up though, and I'm doubtful that the AI will understand much.