717
you are viewing a single comment's thread
view the rest of the comments
[-] pennomi@lemmy.world 11 points 3 days ago* (last edited 3 days ago)

As long as you can keep the vibe coded pieces tiny and modular you’d probably be fine. But that takes a robust knowledge of Unity and gamedev architecture, and at that point you should probably just write it yourself.

Complex, math-heavy stuff like gaming usually is too much for an AI. It’s better at like, basic Python scripts or writing a bunch of dirty CSS.

[-] Mirror Giraffe@piefed.social 3 points 3 days ago

It can help out a lot in writing base systems. I wanted to learn rust and made gpt write a game with me, it really could handle more complex things than I thought. For example it wrote a diablo style rotatable inventory system (cli, no graphic) which impressed me a lot.

Another game prototype i had lying around in react i asked Jules to refactor to use event sourcing rather than mutating values and I only had to give it a few pointers on what it had missed. It even found an old bug I had missed.

I guess nothing of it was really math heavy but that inventory grid was really solid

[-] Olgratin_Magmatoe@slrpnk.net 1 points 3 days ago

I don't think he's gonna need much math. He will need complicated editor things set up though, and I'm doubtful that the AI will understand much.

this post was submitted on 29 May 2025
717 points (99.9% liked)

Programmer Humor

23590 readers
2400 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS