72
Escape Simulator drops the Linux build to focus on supporting Proton
(www.gamingonlinux.com)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
WWW:
Discord:
IRC:
Matrix:
Telegram:
Please don't do this
It makes perfect sense to do this. You have no idea how much extra work it is to maintain a Linux-native version that works predictably across the entire range of Linux machine configurations. Factorio has one guy, raiguard (hallowed be his name), in charge of the Linux build, and he wrote a blog post about the unique challenges of supporting the Linux native build.
Proton is already known to be perfectly capable of running most games as good as or even better than Windows. Game developers can defer the issue of compatibility and focus on developing the game instead of having to implement client-side decorations for GNOME users.
I'm a software developer that releases for Linux. I know it's a pain. I'm just in the camp of thinking we should fix it instead of giving up.
Because in this day and age targeting a billion different configurations is stupid. Steam Linux Runtime exists to remedy exactly that.
And then an update comes along and breaks compatibility. News stories about this are frequent.
Games usually run full screen.
SteamOS doesn't use Gnome.
Native Linux games targeting only Steam Deck's setup are still a better experience than Windows games under Proton aren't integrated with Gnome either because Valve doesn't care about Gnome.
A proton update? Just use the last version.
If you mean game update, this dev is targeting proton. As in their "linux support" will take the form of making sure they don't break anything on their end.
Your dogwater arguments boil down to "it should support this specific configuration and fuck everyone else". How is that different from a game being restricted to Windows? And how exactly does that solve the issue of still dedicating significant effort to support an even smaller set of devices?
(edit) Actually, don't answer that. Your comment is proof of your remarkable ignorance on the topic and anything else you have to say is a waste of everyone's time.
Do you remember the days before proton? Like the time I couldn’t play Terraria for months because they didn’t have anyone in their dev team who could update the Linux version to keep it working. The workaround was to get the windows version working through wine.
Using wine to play windows games is something we have done for years before proton made it easier. It’s a very Linux thing to do. Even some old ports were just using wine wrappers.