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When will the next "E.T." moment happen in the industry?
(lemmy.dbzer0.com)
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Also, there's not as much value in high-powered GPUs right now because these days high-end graphics often mean Unreal Engine 5. UE5 is excellent for static and slow-moving graphics but has a tendency towards visible artifacts in situations where the picture and especially the camera position changes quickly (especially since it's heavily reliant on TAA). These artifacts are largely independent of how good your GPU is.
Unlike in previous generations, going for high-end graphics doesn't necessarily mean you get a great visual experience – your games might look like smeary messes no matter what kind of GPU you use because that's how modern engines work. Smeary messes with beautiful lighting, sure, but smeary messes nonetheless.
My last GPU upgrade was from a Vega 56 to a 4080 (and then an XTX when the 4080 turned out to be a diva) and while the newer cards are nice I wouldn't exactly call them 1000 bucks nice given that most modern games look pretty bad in motion and most older ones did 4K@60 on the Vega already. Given that I jumped three generations forward from a mid-tier product to a fairly high-end one, the actual benefit in terms of gaming was very modest.
The fact that Nvidia are now selling fancy upscaling and frame interpolation as killer features also doesn't inspire confidence. Picture quality in motion is already compromised; I don't want to pay big money to compromise it even further.
If someone asked me about what GPU to get I'd tell them to get whatever they can find for a couple hundred bucks because, quite frankly, the performance difference isn't worth the price difference. RT is cool for a couple of days but I wouldn't spend much on it either, not as long as the combination of TAA and upscaling will hide half of the details behind dithered motion trails and time-delayed shadows.