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submitted 3 days ago* (last edited 1 day ago) by thelastaxolotl@hexbear.net to c/chapotraphouse@hexbear.net

On this day in 1848, more than 40,000 French workers initiated the June Days Uprising after the state closed National Workshops that provided work to the unemployed, causing 10,000 casualties and 4,000 workers to be deported to Algeria.

The National Workshops had only been formed a few months earlier, when, on February 25th, a group of armed workers interrupted a session of the provisional government to demand "the organization of labor" and "the right to work".

In late June, the Second Republic began planning to close the workshops, leading to a national uprising. In sections of the city, hundreds of barricades were thrown up. The National Guard was sent in to quell the rebellion, and workers seized weapons from local armories to fight back.

The violence, which lasted just three days, resulted in more than 10,000 casualties and 4,000 participants to be deported to Algeria. Among the dead was Denis Auguste Affre, Archbishop of Paris, killed while trying to negotiate peace with an angry crowd.

The rebellion was successfully crushed, and the episode put a hold on revolutionary ambitions of radical Republicans at the time. In its aftermath, the French Constitution of 1848 was adopted, mandating that executive power be wielded by a democratically elected president.

The first president under this framework was Napoleon Bonaparte, who dissolved the constitution during his first term in office.

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[-] Taster_Of_Treats@hexbear.net 6 points 2 days ago* (last edited 2 days ago)

I was struggling to get Clair Obscur running at a decent framerate/fidelity on my PC so I thought I'd try out a day pass of a game streaming service (Geforce Now). The network test reported 24 ms latency and people on reddit-logo were claiming that at 12 ms latency, "any time I missed a counter trigger it was my fault and not the latency."

I don't know what they were smoking because wow does that game NOT work well on the service on either 1440p or 1080p despite my pretty good internet speed. I had to preempt the apparent parry timing window by a LOT and any time the enemies had dramatic battle animations (which is like 90% of attacks) the bitrate fell apart at the exact worst moments. Good thing I didn't get a month or half year...

It's enough to make me think that those Redditors were NVIDIA bots. Or else they just never tried it locally and subconsciously adjusted their timing.

[-] buckykat@hexbear.net 1 points 1 day ago

Game streaming is just DRM

[-] Le_Wokisme@hexbear.net 3 points 2 days ago

tight dexterity mechanics like clair are pretty terrible for that kind of thing. 24ms round trips to 48ms and that's over 3 frames at 60fps, plus it won't necessarily be consistent because of a bunch of "go watch a digital foundry video" reasons

12ms is a bit less than a frame and would maybe be playable but you're still 2/3 of a frame behind the game and then your inputs are another 2/3 of a frame late even if you're timing rather than reacting.

[-] Taster_Of_Treats@hexbear.net 3 points 2 days ago* (last edited 2 days ago)

Anyway, through a combination of some pretty decent stability/fidelity mods (mostly Unreal Engine 5 config tweaks), in-game graphics presets, DLSS 3, and frame generation via the program Lossless Scaling, I was able to squeeze out a mostly stable 72 fps at 1440p.

I also had to go into UEFI to lower the boost clock CPU speeds by 0.1 ghz to reduce the annoying number of "fatal error" crashes. I am VERY GPU bottlenecked, so it doesn't affect the game at all. Went from average 1 crash per hour to 1 crash every 3 hours.

Honestly, count me as a believer in ML frame generation, at least at 2x multiplier. I'm not even using DLSS 4 because my card doesn't support it, but Lossless Scaling is already a good experience and that cost five dollars. "Downloading frames" is real in 2025.

this post was submitted on 23 Jun 2025
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