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[-] ZombiFrancis@sh.itjust.works 3 points 1 month ago

I never got a campaign off the ground, but Palladium had, I thought, a great system.

I loved the approach to alignment (good, selfish, evil) and awarding xp for roleplaying, clever ideas, and problem solving, rather than simply killing an enemy.

[-] shiftymccool@programming.dev 2 points 4 weeks ago

I consider this a good vs bad DM issue, not necessarily a game system issue. A good DM will offer XP for non-combat situations too even if it's not in a handbook. I guess I might have a different view on D&D vs other gaming systems because my group started with AD&D and just changed all the shit we didn't like. It was only D&D by name after a while. We had a mana system (spell mats are the worst), custom classes / races / spells, and a lot of fun. The most important part isn't the game system, it's good people to play with.

[-] ZombiFrancis@sh.itjust.works 1 points 4 weeks ago

The Palladium books I had were from the 70s so it felt more like a novel approach. But I love the mechanics and worldbuilding of RPGs in general, pen and paper or otherwise, so all in all I enjoy the adaptive homebrews just as much.

this post was submitted on 08 Jul 2025
454 points (91.7% liked)

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