this post was submitted on 17 Jul 2025
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This seems like a silly take, especially with all the lighting upgrades shipped in Godot 4. The tools are there, users just need to configure an environment node to suite the needs. I'd even argue Godot's SDGFI is more robust than Unity's Enlighten GI at this point.
While yeah unreal defaults are better for realistic light out of the box, ultimately if someone is making a AAA game they are getting "into the weeds" regardless of engine. I seriously doubt a AAA studio is going to ship a game with the default unreal lighting.
Remember, they built Cassette Beasts in Godot. If anyone has a view on how to make a solid game in Godot, it's them. Trying to push them to sell an engine they know better than either of us is weird. They walked the walk.