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this post was submitted on 13 Aug 2025
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It's also silly games that are releasing without support for all common resolutions.
I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.
Best part of elden ring was when I updated it and the game forgot it doesn't support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
That's actually funny. But also sad.