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Murderhobos (lemmy.world)
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[-] Shiggles@sh.itjust.works 10 points 6 months ago

The cleric brings up a fun “exploit”. You cast speak with dead on the murdered yourself so you have a 10 day grace period - even better if you threaten their family if they do snitch.

[-] Ziggurat@jlai.lu 6 points 6 months ago

Most Larp I know have some rules about loosing memory when being dead or even unconscious. It kills the fun for everyone to just ask the victim who killed them.

I am surprised that D&D and clones didn't remove all the spell which shortcut investigation it's like removing the fun part of the game

[-] teft@piefed.social 9 points 6 months ago* (last edited 6 months ago)

Just have the person murdered be killed from behind. that's how bg3 solved it in a murder quest. None of the victims knew the killer except the person killed from behind, that person would have recognized the killer but alas they never saw their killer. Every other victim questioned just has descriptions of the killer and with 5 questions it can be challenging to get enough clues to stop the murders.

[-] XM34@feddit.org 3 points 6 months ago

Yes, thank you. But then again, DnD is the king of unfun spells that just shortcut interesting puzzles an challenges. Alarm, Speak With Dead, Goodberry, Levitate/Fly, Planeshift, Remove Curse, Forcecage, Sending, Identify, etc.

this post was submitted on 24 Aug 2025
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