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this post was submitted on 26 Sep 2025
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Games
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i think, really, a lot of it is translators and voice actors (its plausibly more than 60 people - voice for each character in each language, plus 1-2 translators), check the credits yourself, i think nine sols, for example, had like 10 devs, the credits still took 10 minutes with kickstarter backers/translators (cause you just see same names in editing/world design/character animations/physics, something i would think would be disentangled in big games)
(additionally even volunteer translation into relatively tiny language, which indies sometimes do, still merits a credit, that's probably for hades like 20 people for euro languages, cause it's so popular)
do be sad they caught sequel-itis