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submitted 3 weeks ago* (last edited 3 weeks ago) by Comrade_Mushroom@hexbear.net to c/games@hexbear.net

Oh those guys? Yeah those are just the dozens of professional voice actors we could afford to hire with our tiny baby game studio budget! And those guys? Yeah that's just our 7-person "engineering" team. What do you mean your entire studio is 4 people?

suck off me


(for the record I'm not dunking on Hades or Hades 2 as a game this is just something that pisses me (and I assume only me) off)

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[-] Le_Wokisme@hexbear.net 11 points 3 weeks ago

it's probably a mistake to think of all those contract hires as "the dev team". the marketing guys are absolutely not developers. working on the retail product isn't the same as working on the game.

[-] LaGG_3@hexbear.net 5 points 3 weeks ago

I'm not calling them the development team, but it doesn't change the fact that 133 people contributed to this pretty large game. They had the budget to hire all these people for translating, voice acting, marketing, legal, accounting etc

[-] Le_Wokisme@hexbear.net 7 points 3 weeks ago

we talk about indie developers not indie localization and marketing shrug-outta-hecks they could make the game only in english and take like 100 people off of those credits.

even slay the spire was made by two guys, a contracted composer, a contracted 2d artist, QA'ed and playtested by a bunch of people, and localized by a bunch of people.

this post was submitted on 26 Sep 2025
85 points (92.9% liked)

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