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submitted 3 weeks ago* (last edited 3 weeks ago) by Comrade_Mushroom@hexbear.net to c/games@hexbear.net

Oh those guys? Yeah those are just the dozens of professional voice actors we could afford to hire with our tiny baby game studio budget! And those guys? Yeah that's just our 7-person "engineering" team. What do you mean your entire studio is 4 people?

suck off me


(for the record I'm not dunking on Hades or Hades 2 as a game this is just something that pisses me (and I assume only me) off)

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[-] Parzivus@hexbear.net 14 points 3 weeks ago

I agree with some of this but Terraria is definitely an indie game. It's been around forever and was significantly smaller in scale when it released years and years ago.

[-] GamersOfTheWorld@hexbear.net 6 points 3 weeks ago

I just can't feel it though. Indie means small to me, maybe inaccurately so. I look at Terraria, and I see fame and fortune. Fame and fortune to me, are somewhat antithetical to the concept of an indie. I know you think what you want to think, that's fair, but I don't get how you see it. I guess you have a different definition of indie? I don't know. I just find it extremely difficult to see from your perspective, when Terraria is so famous and so well established that it is routinely compared to industry giants like Minecraft and what not.

It's famous and cemented, and that sort of disqualifies it from indie status from my perspective.

[-] Parzivus@hexbear.net 4 points 3 weeks ago

Indie games can be popular. Balatro was made mainly by one guy and it's still indie despite becoming wildly popular. I get it if the game gets a publisher to do a sequel or whatever, but something doesn't stop being indie just because people like it.

this post was submitted on 26 Sep 2025
85 points (92.9% liked)

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