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this post was submitted on 19 Oct 2025
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Lossless, that suddenly becomes interesting to me.
It's just a marketing term. There is nothing lossless about the fake frames generated by this tool. It's just doing interpolation.
I hate the name so much. I'll use it with games where artifacts aren't noticeable and input delay is negligible, but I'd never pretend it's "lossless". Same goes for any other framegen method.
I didn't realize this when I posted my last comment, but apparently the name is because it started out as a scaling tool for pixel-art games, where integer scaling is the desired (and lossless) upscaling method as opposed to the normal methods which cause blurring of the pixel edges.