28
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 13 Oct 2025
28 points (100.0% liked)
Games
21165 readers
333 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
Having played the old one a lot, I felt like the remake was kind of a flimsy skin on top, I recommend the original over it if you want to really appreciate the atmosphere and art style
Coming from Skyrim as my first Elder Scrolls game (yeah, I know, fight me), I couldn't get past the clunky UI and didn't want to go down a modding rabbit hole just to get the 2006 game playable at a decent resolution. The remaster fixes enough of the quirks and adds some quality-of-life elements (read: fast travel) that I love solely on the basis that they piss off purists. Having real support for ultrawide monitors is also a huge plus for the remaster. (Lack of 21:9 support outside of some half-abandoned mods is still a nuisance with Skyrim, and even then, the engine is still locked to the video refresh rate.)
I just wish the remaster didn't crash so damned much.
FWIW the original release of Oblivion also had fast travel, including markers for every major city immediately after leaving the tutorial.