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submitted 1 day ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] porous_grey_matter@lemmy.ml 0 points 13 hours ago

If you could define a formal schema for what appropriate dialogue options would be you could just pick from it randomly, no need for the AI

[-] oce@jlai.lu 1 points 5 hours ago* (last edited 5 hours ago)

It would not be a fully determining schema that could apply to random outputs, I would guess this is impossible for natural language, and if it is possible, then it may as well be used for procedural generation. It would be just enough to make an LLM output be good enough. It doesn't need to be perfect because human output is not perfect either.

this post was submitted on 22 Oct 2025
288 points (99.0% liked)

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