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this post was submitted on 10 Sep 2025
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Games
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Weren't you and your friend just complaining about people calling you a bad person for feeling differently about a video game thing? Now you're attacking my character for an honest opinion about how a design choice impacts difficulty?
You can just say that my characterization is "dishonest and wrong" you want, but you yourself admitted just a second ago that the DS system is in several respects more generous than those in most games. Normal saves mean much more frequent brick walls in terms of difficulty. If you're already out of currency and whatever the other resource is, then what you get is all upside, and that's even more true in a game like Silksong where doing the corpse run gets you full silk irrespective of what it was at when you died.
I have not attacked your character. I stated that your framing is dishonest and wrong.
I have also not "admitted" that a soulslike system is in any way more forgiving than saves.
You're accusing me of dishonesty
If that's your perspective, you didn't communicate it very clearly, because I said, emphasis mine:
And you simply replied:
So it sure reads like you tacitly agreed with what I said and just dislike it anyway (which is fine). Perhaps that's not what you meant to convey.
This part I understand and hate
This part is dishonest and wrong
If you die without saving after several hours of progress in say final fantasy vii when you bump into a boss unexpectedly, you lose all your progress for those several hours. If the same happens to you in dark souls you just respawn at the nearest bonfire with your estus back and all you lose is your souls, if you can't make the runback, and the travel time from the bonfire to the boss room. How is that the "less generous" system? It's fine if you don't like it but dark souls with the same structure but bonfires converted into traditional save points would unironically be a much harder game. Saying someone is dishonest for disagreeing with you is unironically extremely gross.
Thia framing is dishonest too. Yes, if you never save your game, dying is worse in a game with manual saves. But if you actually use the feature like most people do and save frequently, you may lose less progress on death.
But that's an argument of autosaves vs. manual, which is aside from corpse retrieval, which could exist independently of auto/manual saves
It's not "dishonest", I have lost hours of progress, many times, to forgetting to save or not realising a difficult section was coming up. How is that "dishonest"? What are you getting out of being so antagonistic? I considered this but genuinely didn't think anyone would be such an asshole about it.
Okay, it's not dishonest. You're right that I don't know how earnestly you hold your position.
But it is a misrepresentation of the arguments. It's a false dichotomy. You're conparing as souls-like corpse retrieval against manual saves at save points, when there are games that autosave near bosses without requiring corpse retrieval, that don't erase progress or impose a death penalty.