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submitted 3 months ago by BeanisBrain@hexbear.net to c/games@hexbear.net

Both times I managed to equip it right before getting ambushed by a difficult boss cri

Don't think I'll bother with the fragile charms anymore. The busywork they punish you with for dying isn't worth it.

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[-] buckykat@hexbear.net 1 points 3 months ago

I have not attacked your character. I stated that your framing is dishonest and wrong.

I have also not "admitted" that a soulslike system is in any way more forgiving than saves.

[-] purpleworm@hexbear.net 0 points 3 months ago

I have not attacked your character. I stated that your framing is dishonest and wrong.

You're accusing me of dishonesty

I have also not "admitted" that a soulslike system is in any way more forgiving than saves.

If that's your perspective, you didn't communicate it very clearly, because I said, emphasis mine:

This is misunderstanding how saving in Soulslikes work, because typically they let you keep everything except the currency and one other resource (humanity in DS1, the full vessel capacity in Hollow Knight, etc.). Nothing else is undone by death, so you can keep items, defeated non-respawning enemies*, and so on. In many respects, it's much more generous than conventional saves.

And you simply replied:

I understand how it works, I just hate it

So it sure reads like you tacitly agreed with what I said and just dislike it anyway (which is fine). Perhaps that's not what you meant to convey.

[-] buckykat@hexbear.net 1 points 3 months ago

This is misunderstanding how saving in Soulslikes work, because typically they let you keep everything except the currency and one other resource (humanity in DS1, the full vessel capacity in Hollow Knight, etc.). Nothing else is undone by death, so you can keep items, defeated non-respawning enemies*, and so on.

This part I understand and hate

In many respects, it's much more generous than conventional saves.

This part is dishonest and wrong

[-] Blakey@hexbear.net 0 points 3 months ago

If you die without saving after several hours of progress in say final fantasy vii when you bump into a boss unexpectedly, you lose all your progress for those several hours. If the same happens to you in dark souls you just respawn at the nearest bonfire with your estus back and all you lose is your souls, if you can't make the runback, and the travel time from the bonfire to the boss room. How is that the "less generous" system? It's fine if you don't like it but dark souls with the same structure but bonfires converted into traditional save points would unironically be a much harder game. Saying someone is dishonest for disagreeing with you is unironically extremely gross.

[-] Dessa@hexbear.net 1 points 3 months ago* (last edited 3 months ago)

Thia framing is dishonest too. Yes, if you never save your game, dying is worse in a game with manual saves. But if you actually use the feature like most people do and save frequently, you may lose less progress on death.

But that's an argument of autosaves vs. manual, which is aside from corpse retrieval, which could exist independently of auto/manual saves

[-] Blakey@hexbear.net 0 points 3 months ago

It's not "dishonest", I have lost hours of progress, many times, to forgetting to save or not realising a difficult section was coming up. How is that "dishonest"? What are you getting out of being so antagonistic? I considered this but genuinely didn't think anyone would be such an asshole about it.

[-] Dessa@hexbear.net 1 points 3 months ago

Okay, it's not dishonest. You're right that I don't know how earnestly you hold your position.

But it is a misrepresentation of the arguments. It's a false dichotomy. You're conparing as souls-like corpse retrieval against manual saves at save points, when there are games that autosave near bosses without requiring corpse retrieval, that don't erase progress or impose a death penalty.

this post was submitted on 10 Sep 2025
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