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It's about what you'd expect

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[-] Lussy@hexbear.net 25 points 2 months ago

That last one’s actually pretty good.

Ngl for a massive corporate machine, Rockstar still maintains some edge unlike other developers of their size

[-] pongo1231@hexbear.net 29 points 2 months ago

From my PoV V was a massive downgrade over IV in the edge department. Almost everything from the internet to the story's writing to the cops' voicelines was dumbed down, too on the nose or simply unfunny. I hope it changes with VI but I honestly doubt it.

[-] doublepepperoni@hexbear.net 16 points 2 months ago* (last edited 2 months ago)

I hope it changes with VI but I honestly doubt it.

On one hand, Red Dead Redemption 2

On the other, GTA Online

[-] XiaCobolt@hexbear.net 17 points 2 months ago* (last edited 2 months ago)

On the other, GTA Online

I hate the squandered potential of GTAO (and RDO). It makes so much sense to having built these massive environments to reuse them, and getting to make your own custom GTA character and do odd jobs with friends? That rules as a concept. But it got ruined by the drive to get people to buy shark cards. Also while some of the zaniness is fun, every lobby being people on flying bikes getting shot down with heat seeking missiles gets tiring fast.

I played it when it first came online and it was actually pretty fun being a low level crook who only had a handgun and a stolen black Sabre Turbo, doing crimes with friends.

[-] doublepepperoni@hexbear.net 12 points 2 months ago

The coolness of that initial concept is why I still occasionally log in every now and then. I wish someone made a toned down and realistic big city criminal simulator sicko-wistful

[-] XiaCobolt@hexbear.net 12 points 2 months ago

I felt RDO hung on to being fun for a little longer, plus I could name my trusty horse Marx.

[-] alexei_1917@hexbear.net 2 points 2 months ago

There's a reason on the rare occasion I play a girl character in games, I always name her Rosa. Or Anna Louise. I wish I ever lived up to either of their examples IRL.

[-] came_apart_at_Kmart@hexbear.net 6 points 2 months ago

legit, the most excitement i had in the game was when i had saved up for some shitty apartment in hollywood/vinewood, a tuned-up black dirt bike, and an AK with clothing to dress up like some black bloc guy with the t-shirt mask. bullets and pipe bombs were cheap, so that was what i figured i should get good with lol.

once they added all the crazy sci fi shit like flying bikes with homing rockets, laser beams, and all the flying military bs, it lost a lot of that scrappy charm.

i remember when the craziest shit that could happen was somebody driving a tank around downtown like a big, slow and angry dinosaur being actively swarmed by cops.

[-] Orcocracy@hexbear.net 5 points 2 months ago

They could have reused their environments just like Sega does with Yakuza/Like a Dragon/Judgment and made about 20 games since GTA IV instead of just 2 or 3.

[-] XiaCobolt@hexbear.net 5 points 2 months ago

There should have been way more spin off dlcs like the Lost and Damned/Ballad of Gay Tony.

And I don't get how they made a game that was playing GTA with your friends and fucked it up.

Like I was playing shared screen two player on GTA SA on the PS2, dreaming if the potential of GTA Online.

[-] Awoo@hexbear.net 9 points 2 months ago

Given that the company had to do union busting I suspect 6 will be the most woke and self-aware that the game has ever been. Just a hunch though, could be wrong.

The general level of political education in the workforce in 2008 compared to 2024 has changed drastically. The internet has brought up the average person's level to where most advanced people were back then, and it has advanced the advanced people far beyond where it was at the time. Social media is responsible for a lot of ills but it's been a political education for a lot of people that otherwise never would've had one too.

[-] KobaCumTribute@hexbear.net 12 points 2 months ago* (last edited 2 months ago)

Counterpoint: Marvelization has also completely rotted mainstream lib writers brains and convinced management that snarky but flavorless and textureless slop is the profit maximizing formula.

There's like a 50/50 between Rockstar's writers having kept their sharp satirical edge and irreverence but simply learned to not have characters scream slurs at the player, and those writers having been fed through a homogenizing stylistic-woodchipper/industrial mixer combo and blanched until all that remained was a perfectly smooth and featureless slurry algorithmically printed in place to create a corporate-safe simulacrum of the vague idea of their prior work.

[-] Awoo@hexbear.net 7 points 2 months ago* (last edited 2 months ago)

Well senior writer is the RDR2 guy so hopefully not! Worth noting the GTA4 was when Rupert Humphries and Michael Unsworth joined the team, and they're on this one too. I think that was the moment that the writing for the games really grew up from juvenile stuff into characters with properly fleshed out backgrounds and motivations, it all became more adult (amid the juvenile stuff) when they joined.

Roger Drew is new to the team but he has a background in British television writing. Last work before joining Rockstar was The Thick of It which is good. The junior writers all look like they have some sort of BBC writing background too. BBC news might be shit but BBC television remains very good quality with mixed class themes still all over the programming. These are all very competent people, the thing with BBC too is that nobody's really working there for money because as far as acting and television wages go it's pretty low. Most of the BBC television workers are there because they want to make good things, none of those people are poisoned by money or profit like hollywood writing or whatever as it's all taxpayer.

[-] RNAi@hexbear.net 7 points 2 months ago

PissWasser hehe

[-] doublepepperoni@hexbear.net 20 points 2 months ago* (last edited 2 months ago)

There's also a Napster parody called Shitster and it sounds like R* doesn't like file sharing

[-] LadyCajAsca@hexbear.net 14 points 2 months ago

How dare artists not let us buy their product and do whatever we want with it.

I mean.. yes? Yes, I'm agreeing, that is a statement I completely agree with.. hah.

[-] godlessworm@hexbear.net 10 points 2 months ago

the "artists" who made the game are paid the same amount regardless if we pirate or not. it's the company that loses money. so yeah agreed as well

[-] BelieveRevolt@hexbear.net 6 points 2 months ago

If we look past the video game aspect of this, the number of bands and artists who put their music on Bandcamp suggests that there's lots of artists who want this for their fans too.

[-] BelieveRevolt@hexbear.net 9 points 2 months ago

Napster parody in 2008, truly on the cutting edge here.

[-] daniyeg@hexbear.net 11 points 2 months ago

it's because being edgy makes them money that's how GTA got famous in the first place. i'd guess they had lawyers combing through every single line of text before releasing the game, otherwise it wouldn't make the cut.

this post was submitted on 24 Nov 2025
106 points (100.0% liked)

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