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submitted 2 months ago by 7bicycles@hexbear.net to c/games@hexbear.net

You ever play a game and it's all competently made and such but somehow it just feels 20% off for what it's supposed to be? And then you play something else of similar genre and it just feels SO much better to play.

What's the esoteric part about gamefeel? Why's 2013 Tomb Raiders and it's sequels feel like 20% off? Why is Black Ops - rated on Gameplay - so much better than Singularity which came out the same year despite both being made by Raven?

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[-] robot_dog_with_gun@hexbear.net 11 points 2 months ago

yeah it's a lot about minimizing friction between your intent and the in-game action. buffers that are too narrow feel bad, especially when there's any input or response delay, but it also feels bad if it's too loose and you get locked into some shit you pressed a minute ago. witcher 3 had a bunch of weird momentum on the movement that people really didn't like at launch because of the disconnect it created.

there's also stuff like consonance between your input and the game, down to jump would be a terrible input most of the time.

for tomb raider in particular iirc there's a thing with the QTE mashing where there's a rhythm to it because if you mash too fast it skips cycles, and that feels awful. we just shouldn't have quicktime events in games though.

this post was submitted on 29 Nov 2025
28 points (100.0% liked)

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