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What even makes for good gamefeel?
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
I’m not sure if “gamefeel” is any one thing, really. There are lots of suggestions in this thread of things that are part of games, but “gamefeel” is so non-specific a term it becomes kind of useless when applied to games in general. Why are some games good to play and others not good to play? Lots of reasons, some of which are contradictory. Some games are too fast, others too slow, some have a good story at their heart, others no story at all, some because they are tightly defined linear experiences, others because of you can wander aimlessly in an open world, etc etc.