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What even makes for good gamefeel?
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
This made me think of Star Citizen where they spent like two years doing "physics-based movement" for player characters before scrapping it and rigging everything because it just felt like absolute garbage to play.
To me it illustrates that feel can only come from an iterative process of exploring & trying new things, not first principles.