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What even makes for good gamefeel?
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
20% is accountable to taste imo, there are some technical things people that like & dislike an experience can agree on, but those are what i'd class as a bit larger scale. a paradox game is all about staring at a map--everyone agrees on that but its far more than 20% of the experience.
camera angle/feel is a good "20%" metric and it can go it many directions even in the same genre. yet i don't feel there are any "correct" camera perspectives. no setup will satisfy everyone.
music is in the same approximate area i think