36
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 06 Dec 2025
36 points (100.0% liked)
Games
21166 readers
355 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
Literally the most racist fuckers alive.
Your Pathfinder GM seems to be kind of bad at running a game
A) He shouldn't be telling you how your character behaves or believes, because that is your role
B) Pathfinder encourages the GM to come up with ways to keep the party moving forward even with bad dice rolls, so his failure to do so implies a lack of imagination
C) Archetypes aren't always about finding the best fit (if that were true, nobody would ever play humans), but rather about having fun with it. I've played and GM'd all sorts of interesting characters. Some were min/maxed and some weren't. But at the end of the day, my minotaur inspector performed just as admirably as my catfolk monk or my friends psychic umbrella. It's up to the GM to work with the players to make a positive experience.
D) alsp Pathfinder 2e doesn't have critical successes need confirmation. If you rolled a natural 20, you get one degree of success higher than normal, which is usually a critical hit. If your roll exceeds the DC or AC by 10, that's also a critical success. Your GM is not working with you, he's working against you
I wonder if he's using a mish mash of rules from previous versions of pathfinder or something then. When we roll a 20 we 'roll to confirm' which requires us beating the AC of the creature by an amount I believe (it's not always clear what the AC is when this happens so what exactly we are aiming for is unclear).
But maybe this reflects more of a confusion about how the rules work than actual weakness of the system in that case. Thanks for the feedback.