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[-] BootyEnthusiast@lemmy.dbzer0.com 23 points 1 month ago

Hot damn that's a serious update.

  • more pictos
  • more bosses in the tower
  • new level to explore
  • new music
  • FSR 4 support
  • photo mode

I am jealous of the high the devs must be feeling right now.

[-] thingsiplay@beehaw.org 13 points 1 month ago

And it's their first game. A truly WTF moment in gaming history... in a good way I mean.

[-] addie@feddit.uk 5 points 1 month ago

The studio is mostly ex-Ubisoft employees. So yeah, it's their first game as that studio, but they're by no means novice developers. Fair play to them for following their passion though, it's paid off.

[-] thingsiplay@beehaw.org 2 points 1 month ago

I think the guys starting the project were new. They might have hired experts along the way.

[-] GammaGames@beehaw.org 3 points 1 month ago* (last edited 1 month ago)

The main guy that started it left Ubisoft, they also hired contractors as needed.

https://www.mobygames.com/person/774198/guillaume-broche/credits/

https://www.bbc.com/news/articles/c078j5gd71ro

It sounds like most of the studio is junior, there’s an interesting story behind the game!

[-] nfreak@lemmy.ml 2 points 1 month ago* (last edited 1 month ago)

I love the new area, I do think the bosses are a bit overtuned (especially the two new superbosses, but those should be a huge challenge), but I was also super rusty and on NG+5 so I can't really say for certain.

Super cool stuff. All 5 new bosses kicked my shit in after I'd been steamrolling the rest of the game, only beat the new area boss and called it there - the new tower shit is way too much for me. Might edit my save back down to NG+ and see how they feel.

Not a fan of the Breaking Death nerf though, I will say that. It really cripples endgame autodeath builds. One of those changes where even if it were a bug, it'd been around so long that they should've let it stay as-is.

this post was submitted on 12 Dec 2025
118 points (99.2% liked)

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