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[-] Skullgrid@lemmy.world 5 points 2 days ago

I'm glad the tone is going back to the original games. I hated the tone of the reboot series, it turned one of the representations of strong, capable women in games and pop culture into a perpetual screaming rape victim.

There was a lot of neckbeard stuff going on around the time of the reboot, but seriously, it felt like they rebooted indiana jones and turned him into a whimpering victim. I get that's what they were going for, and the tone they wanted and etc, younger Lara, whatever. It turned a powerful character established as independent and capable and stripped it away.

[-] FooBarrington@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

As someone who can barely remember the original games I could have been fine with a weaker and scared portrayal, especially towards the beginning of her career - but the tonal dissonance between that & her routinely slaughtering dozens of goons without showing any remorse destroyed the immersion. The whiplash between the two extremes was just too much.

[-] 9488fcea02a9@sh.itjust.works 2 points 2 days ago

Yeah the gameplay definitely didnt match the tone. Killing was the only option for most of the game. In the cutscenes, she was portrayed as a survivor or whatever. Then in the actual gameplay she was a stone cold killer.

Same problem with the harry potter game. It's supposed to be about the school, but then you end up wandering the world murdering 100s of people

[-] CatZoomies@lemmy.world 3 points 2 days ago

I thought that was the intent of the reboot trilogy. At the end of Shadow of the Tomb Raider, she is hardened now and gets her second pistol. But I played that once back in 2018 so I don’t remember exactly how that game went with themes.

this post was submitted on 12 Dec 2025
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