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submitted 3 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] nyctre@piefed.social 9 points 3 days ago

Dota's had more or less the same map for the past 20 years and it's been fine. The genre has issues but it's definitely not the map variety.

[-] ILikeBoobies@lemmy.ca 3 points 2 days ago

LoL’s problems come from it. With no map variety the only option is more characters.

And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.

[-] GissaMittJobb@lemmy.ml 3 points 2 days ago

Dota has less problems with this because the meta played on the map has been allowed to change wildly throughout the years, while Riot have mostly been trying to enforce one single meta (last I checked anyway, which was a long time ago)

[-] ILikeBoobies@lemmy.ca 1 points 15 hours ago

It still leaves some characters as bad or unplayed at any given time.

Chen under 1% according to this. https://www.dotabuff.com/heroes?show=heroes&view=played

If you had a 2nd map that gave the inverse of that then all of a sudden the game is better.

[-] nyctre@piefed.social 2 points 2 days ago

If the game only has one map and the characters are bad on it, isn't that a character design issue? You can change the map to be more varied/balanced, if it's restricting the design that much. Adding more maps won't make the first one more fair. That's just rock paper scissors. And that's fine for a small, casual game. But league wants to be a skill based competitive game.

[-] ILikeBoobies@lemmy.ca 1 points 15 hours ago

LoL’s success is because it’s a casual game.

It’s not about making the first one more fair, you aren’t going to have 100 characters equally valuable on a single map while making those characters unique.

If you have 10 maps though you can make those 100 characters equally valuable as a combined average across those 10 maps.

Though that matters more in a competitive game than a casual one. Actually LoL’s lack of skill based competitive nature is likely why they don’t do that. Someone who plays once s month will have an easier time learning the game if it’s a new character that does the same as everyone else than if there’s a new map that makes the characters have to play completely different.

Not really. The current map is very different from the WC3 days. Tormentors, Gateways, Outposts, the vision thingies, moving Roshan, bounty runes and the new jungle areas didn't exist. The play style and game flow is very different to Dota 2 launch.

[-] nyctre@piefed.social 3 points 2 days ago

Yes, the map has evolved. They're trying to make it more varied and more balanced. But there's still only one map. Which is what league is probably going to do, because it's better for the health of the game. Adding more maps doesn't solve any design issues. It just makes balancing even harder.

this post was submitted on 19 Dec 2025
49 points (94.5% liked)

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