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this post was submitted on 19 Dec 2025
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Games
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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Reactions are not super important imo, you are intended to die a lot and then go through the section knowing what to do. You get a temporary save point every screen so you don't lose progress either, a lot of it is actually executing the inputs that you already know. So you have to do some quick inputs but you aren't expected to react, you can see and know from previous attempts when you have to do them. If that makes sense. Everything is mostly predetermined.
Main story is also, while difficult, B sides etc is a big step up. Just the main story took me like 10 hours its not bad, I would definitely rec.
Ok great, sold. I loved the vibe but heard a lot of talk about difficulty so I passed
It's also got an extremely granular assist mode which you can adjust on the fly to do things like slow down the game in 10% intervals, give yourself an extra jump, or give yourself unlimited stamina. I haven't used it myself, but the devs put the feature in there so that no one will be deterred from finishing the game out of frustration. So if you get to a point where you're feeling like throwing in the towel, don't hesitate to test it out!
What's nice about it being something you can change at will is that you can use it just to give you that extra push past difficult spots, which is something you can't do with a difficulty mode that is locked in at the start. But it's equally valid to just take the edge off of it the whole way through if you're not the kind of person that enjoys bashing your head against the wall (for better or for worse, I am that kind of masochist).