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submitted 4 weeks ago by alyaza@beehaw.org to c/gaming@beehaw.org

In a recent survey, we explored gamers’ attitudes towards the use of Gen AI in video games and whether those attitudes varied by demographics and gaming motivations. The overwhelmingly negative attitude stood out compared to other surveys we’ve run over the past decade.

In an optional survey (N=1,799) we ran from October through December 2025 alongside the Gamer Motivation Profile, we invited gamers to answer additional questions after they had looked at their profile results. Some of these questions were specifically about attitudes towards Gen AI in video games.

Overall, the attitude towards the use of Gen AI in video games is very negative. 85% of respondents have a below-neutral attitude towards the use of Gen AI in video games, with a highly-skewed 63% who selected the most negative response option.

Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers. As a point of comparison, in 2024 Q2-Q4, we collected survey data on attitudes towards a variety of game features. The chart below shows the % negative (i.e., below neutral) responses for each mentioned feature. In that survey, 79% had a negative attitude towards blockchain-based games. This helps anchor where the attitude towards Gen AI currently sits. We’ll come back to the “AI-generated quests/dialogue” feature later in this blog post since we break down the specific AI use in another survey question.

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[-] reallykindasorta@slrpnk.net 11 points 4 weeks ago

Exactly. If we thought the companies would fold in AI thoughtfully as one tool of many for game creators to consider when implementing their vision I doubt people would be negative. As it stands we trust companies to continue doing what they’re doing: forcing workers to incorporate AI into their workflow because they’re rich friends at google/meta/openAI really really need the technology to succeed to make back anything on their investment even though the profit step still reads ??? in their master plan anyway.

[-] mrmaplebar@fedia.io 11 points 4 weeks ago

To be perfectly honest, I'd still be against it as long as it is trained on the stolen work of regular people.

Not only is it devoid of artistry and creativity, generative AI as it is today is cultural exploitation and plagiarism on an unprecedented industrial scale. It's incredibly unethical on top of being slop.

[-] GammaGames@beehaw.org 3 points 4 weeks ago* (last edited 4 weeks ago)

Funnily enough, the Arc Raiders team "did it right" like this. They paid artists and made special models to pre-generate some voice clips, none of it is used at runtime, and people were still upset!

The well is beyond poisoned at this point.

[-] nullpotential@lemmy.dbzer0.com 7 points 3 weeks ago

That's still not "right". Just because some voice actors foolishly agreed to it. I don't want to hear pregenerated voices I want to hear performances.

[-] GammaGames@beehaw.org 1 points 3 weeks ago

That would be why I used the phrase in quotes, I don’t agree with it

[-] Megaman_EXE@beehaw.org 1 points 4 weeks ago

Do the VA's continue to get royalties, or was it a one and done payment? I've been trying to find info but this never seems to get mentioned.

If they continue to pay the people who provided their voices, then I don't see an issue. But if it was a one and done situation I don't think they really did it correctly as it incentivizes other companies to do the same, kills the VA industry and leaves us with a crappy end result.

this post was submitted on 21 Dec 2025
113 points (98.3% liked)

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