175
submitted 2 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] warm@kbin.earth 21 points 2 days ago

Should be less of a requirement in Divinity anyway. D&D isnt suited to be a video game, it was made for table top. I "save scummed" a lot lot less in DOS2.

The random game over screens sucked too, its like why even have the dialogue option if you are just going to be hit with game over and no other cutscenes.

Also you had to quick save a lot because of all the bugs and inconsistencies.

[-] MurrayL@lemmy.world 23 points 2 days ago

Absolutely - a dialogue choice that leads straight to a game over state is a failure of narrative design.

this post was submitted on 10 Jan 2026
175 points (98.3% liked)

PC Gaming

13154 readers
1160 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS