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Open Gaming Collective (OGC) formed to push Linux gaming even further
(www.gamingonlinux.com)
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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My dream Linux gaming setup would be a fully configured isolated container that can be run on any host OS. Games are the prime candidates for containerization because they're all proprietary, and there's absolutely no reason a game needs user level permissions or to interact with any other program on the system.
Imagine if you could just pull the OGC container from a public registry on your distro of choice, run your game, and then just shut it down when you're done.
I suspect the biggest barrier would be sufficiently low overhead GPU access though.
This is basically how steam on Linux works.
Windows games are run inside wine
Wine is run in a container (they call the tech pressure vessel, the version of the container most games use is called sniper)
Linux native apps are not forced into a container, except they are on steamos, so guess its coming everywhere later
The container is based on ubuntu
I think they actually are by default. Steam Linux Runtime has been around for quite awhile, and if I'm not mistaken, it's basically just a container full of either Debian or Ubuntu.
DPS meters, trade tools, stat trackers, and a host of other tools. Full isolation is a huge pain in the ass. It's why I hate flatpak games too. They tend to fucking suck or flat out not work at all the moment you want to use community tools.
There definitely is a line here that goes too far.
QubesOS enjoyer?
The nice thing is you can give a container full hardware access if you wanted too. So if perf was a must, just steal the whole GPU for the container.
Though my ideal would be sidecar container to base desktop container. Just share what you need bus, and device wise.
idk docker has so much weirdness edge cases you have to build for, that you can do but I feel like a game should be pretty easy to just statically compile and call it a day. but I guess steam already has their runtime that tries to do the same thing
Pretty much how AMP by CubeCoders works. It's all docker containers