143
submitted 1 day ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] SmoochyPit@lemmy.ca 59 points 1 day ago

This is about micro-transactions specifically. Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.

It’s very similar to Epic Games v. Apple, where Apple had required in-app purchases for iOS apps, notably Fortnite, to be handled through their app-store so they get a cut.

One big difference that I see here: On PC, a developer isn’t required to use Steam to distribute software. Players often prefer Steam because Valve has made Steam a great option and has lots of good-will with players. Still, Steam does dominate a massive portion of the PC market.

And a 30% cut is high. Especially for smaller games with less financial resources. As a developer, that’s a trade-off you’d have to choose. I think it’d be best to offer the game on multiple platforms.

For Steam-bought games, I think having an option to pay off-platform would be fair, but I think the option needs to remain available through Steam too. For many games, I don’t want to give my payment details to yet another developer, company or third-party.

[-] lofuw@sh.itjust.works 6 points 10 hours ago

And a 30% cut is high.

Is it? It's my understanding that it's comparable to what brick and mortar stores would charge to have a game on their shelves.

Also, anyone who thinks EGS will keep developer fees low if they had a higher marketshare is incredibly naive.

[-] ryathal@sh.itjust.works 10 points 1 day ago

By what definition is the 30% cut high? It's the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn't do anything other than facilitate the transaction. Epic charges less to small developers, but that's also mostly marketing.

[-] alessandro@lemmy.ca 4 points 22 hours ago* (last edited 22 hours ago)

It's not about the "cut" you're thinking; it refer to in-app purchases.

Once you bought a game, Valve keep demand a 30% cuts on anything you sell once the customer launch your executable (.exe, binary file/game engine).

hypothetical scenario to help visualize (it won't go like that most of the time, but useful to understand the concept):

  • customer Install and Launch Steam
  • customer buy (Valve earn 30% cutshare) and install game on Steam
  • customer uninstall Steam, keep installed game
  • customer launch game (if is made in a way don't need Steam dependencies).
  • Anything sold while game engine is running must give 30%,of further earning, to Valve.
[-] lofuw@sh.itjust.works 2 points 10 hours ago

If a developer doesn't like those terms, can't they just remove their game from Steam or never release it there to begin with?

If a user doesn't like those terms, they don't have to buy the game.

Developers and users are voting with their wallets every day and the votes say Steam is worth the cost.

[-] bless@lemmy.ml 3 points 21 hours ago

Hmm, so is Tim Fortnite willing to let me purchase DLC from a third party store to go with that free game that I got on Epic?

[-] woelkchen@lemmy.world 61 points 1 day ago

Still, Steam does dominate a massive portion of the PC market.

Steam revenue in 2023: USD 8.5 bn.

Overall PC gaming revenue that year: 45 bn.

Steam is big but the biggest cash cows are Fortnite, Roblox, and Minecraft. Neither is on Steam.

Also, Microsoft uses their Windows monopoly to ship the Xbox Games store to almost every PC user.

If Steam had a dominating market position, the EU would have classified it as a gate keeper under the Digital Markets Act.

[-] Ohmmy@lemmy.dbzer0.com 17 points 1 day ago

Microsoft also owns Battlenet now

Do people actually consider that a competitor?

[-] Ohmmy@lemmy.dbzer0.com 4 points 19 hours ago

I think we'd be foolish to not. From what I can find Blizzard gets over 25 million monthly users really consistently and that's not including the rest of the store. Toss in Minecraft and Microsoft Store and I honestly would be shocked if Microsoft doesn't hold more monthly users than Epic Game Store.

If Steam was as monopolistic as it is claimed by Sweeny, having exclusivity away from Steam would be a death sentence for a game.

[-] sickday@fedia.io 30 points 1 day ago

Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.

But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it. Same for Daybreak cash for Planetside 2. And isn't Maplestoy also on Steam? You most certainly have to kiss the Nexxon ring before purchasing NX.

[-] RisingSwell@lemmy.dbzer0.com 6 points 1 day ago

War thunder I can pay either through steam (I prefer that personally) or you can just buy the stuff from their site and ignore the steam part entirely.

[-] who@feddit.org 10 points 1 day ago

But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it.

You can buy ARX on Steam now, but you don't have to.

https://store.steampowered.com/itemstore/359320/browse/

[-] sickday@fedia.io 4 points 1 day ago

For the life of me I could not find this while I was playing. It always redirects me to a browser with the Frontier store when I try to buy ARX in game. Thanks for this lol I like using my steam wallet funds for this sort of thing over actual cards.

[-] who@feddit.org 3 points 21 hours ago

I think one problem is that although ARX packs are pictured on the game's Steam page, "ARX" doesn't appear in the text, so you can't control+f for it.

this post was submitted on 30 Jan 2026
143 points (91.8% liked)

PC Gaming

13446 readers
523 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS