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Looking for real-time RPGs with combat based around positioning
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I realize I'm being a bit too vague, as I'm not sure how to describe clearly what I'm thinking about.
You mentioned both DMC3 and Dark Souls and while I don't remember very well either fight, I do think that DMC3-5 (and Bayonetta too sometimes) allow you to do what I'm thinking about with most bosses, while normal encounters I feel are more about crowd control. On the other hand, Dark Souls and the other soulslike I played feel more focused on reacting to attacks, like the newer MH games.
Yo, what about God Eater?
Oh yea, I forgot about that series. I have the first two games, but haven't really played much. I remember trying the first one a few years ago looking for something to play after MHW, but I think I dismissed them because of the higher speed and less weight in combat. I'll have to try them again.
Another Monster Hunter "clone" I should probably try is Toukiden.