19
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 12 Feb 2026
19 points (95.2% liked)
rpg
4710 readers
3 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
- No AI-generated content. Discussion of AI generation pertaining to RPGs is explicitly allowed.
founded 2 years ago
MODERATORS
I think the Gm-section of Kult divinity lost is pretty great, as it explains you how to build a mind-map for your metaplot and how to use PBTA mechanics to make the plot move in the background.
Now what I practically do is outiline the main theme and the reccuring NPC, then rely a lot on what the PC want to do and how they act to see how it develops. There is no point in writing long texts nor planning too much in advance when the PC will break everything by killing the wrong person